'NETWORKED MULTIPLAYER GAMES AS A VALID MEANS OF SOCIAL INTERACTION'
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social sciences
presentation
published 17/04/2008
review : Completed
level : General public
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The question I will endeavour to address is whether network multiplayer capable computer games offer a valid means of social interaction. To satisfactorily address this question, several terms must be defined as they are used in the context of this document.
The first issue which must be addressed, is what exactly constitutes a networked multiplayer game. A networked multiplayer game, as used in this sense, is a electronic 'game' that can be played simultaneously by more than one player inhabiting the same state space, with each player using a different device, be it a personal computer, a portable device or a games console. This means that players can interact, within the game space, from remote locations. This may include crossing international boundaries.
The first issue which must be addressed, is what exactly constitutes a networked multiplayer game. A networked multiplayer game, as used in this sense, is a electronic 'game' that can be played simultaneously by more than one player inhabiting the same state space, with each player using a different device, be it a personal computer, a portable device or a games console. This means that players can interact, within the game space, from remote locations. This may include crossing international boundaries.
